![]() Initially controlling a young boy and two of his friends over the many hours (and we do mean many hours, this game is enormous) you first go back in time to solve the disappearance of one of the lead characters, this in turn has consequences on the present day events and so begins a multi-layered, multi-time adventure that although may sound confusing is a brilliant way of taking a linear genre which RPG's can mostly be and completely blowing the invisible walls and barriers away. That's the power of a well crafted videogame design and masterful pacing in the storytelling. With optional characters to control and choices to be made with each and every one the gamer in many ways felt like a narrator or director of the story themselves, with so much depth and choice you were immediately drawn into a massively complex game world and it was impossible to let go until you knew the outcome. It told a story of a group of friends/allies that jumped through time in order to save a world fallen under a prophecy come true. Released initially on the Super Famicom / Super Nintendo in Japan and North America in 1995 (yes Europe once again missed out) this massive game on a 32-meg cart was both a labour of love and in every single possible way an instant classic, nothing else at the time looked as good, played as well or had more of an impact on gamers hearts and minds. The lead producers from three massive franchises, Final Fantasy, Dragon Quest and Dragon Ball was a clear signal of intent by 'Squaresoft' to create a 'moment' of genuine industry changing and defining storytelling and it worked! Starting out as the product of a 'Dream Team' of game designers and producers this was always destined to be something by which other titles in the genre would be measured. With that in mind it took about 3 seconds to decide which one should be selected, a game that is truly a product of great minds, a great story and released on great consoles. For the month of October 2015 we decided to focus attention on the RPG genre and to select one from the Golden Era of gaming. ![]() ![]() Like good wine some videogames get better with the passing of time, when one such example is actually based around the concept of actual time itself this makes for something truly special.
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